From Storyteller to the Oracle of Delphi: On Running RPGs Without Controlling the Story
Watching Quinns ’ review of Stonetop got me thinking about how my way of running tabletop RPGs has changed over time. In more mainstream games, the Game Master is often imagined as a director or narrator. The organizer of a story where the characters are actors and the campaign moves toward major revelations planned in advance. Over time, my own style drifted away from that. I’ve come to see the GM less as a writer and more as an oracle. A weaver barely capable of glimpsing the players’ fate a few steps ahead. The GM is a strange figure behind a screen, consulting dice and random tables like a shaman reading omens in scattered bones. The players walk through a forest toward the next town, w hat happens on the road? The GM rolls on an encounter table and consults fate. Maybe nothing happens. Maybe something appears. Maybe a storm tears through the camp during the night. But the GM doesn’t know what will happen either until the dice hit the table. The roll says the...