Encounters in Motion: Designing Evolving Random Tables
Random encounter tables are a key tool to inject unpredictability and a sense of life into dungeons, megadungeons, and wilderness exploration. But if we want to truly create the illusion of a living, breathing world, we need well-crafted tables . The days of dry lists like “2d6 wolves — 4d6 bandits — 5 spiders” are behind us. One of my favorite examples is Forbidden Lands , which offers rich encounter paragraphs filled with lore, sidequests, and flavor. However, I find them too long to use at the table without prep. When I ran the game, I had to pre-read and prepare encounters in advance. This worked — but it also killed some of the improvisational magic for me as a GM. Personally, I prefer encounter tables that go beyond combat. I like to include strange phenomena, bits of lore, and weird occurrences that reflect the tone and ecology of the region being explored. When I do include creature encounters, I use a two-table method : one for the creature, and another for their curre...