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Showing posts from February, 2025

The Dungeon's Heart: City Building Tips

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One of the challenges in dungeon-delving RPG campaigns is figuring out what to do with all the gold. Players often amass large sums of money without knowing how to spend it. The usual recommendations are upgrading equipment or managing a stronghold , but these are often vague suggestions without clear mechanics to support them. One aspect I appreciate about His Majesty the Worm , the game I'm currently running, is its structured approach to the economy. When adventurers return to the surface, the City Phase begins, requiring them to pay taxes on their expedition's earnings, choose their level of comfort for lodging, and perform a City Action . These special actions allow gold to be spent in interesting ways with clear mechanics: commissioning a rare artifact (with a cost based on the number of words in its description), going on a spree to gain experience, hiring training services, building a tavern, and more. These actions are standard, but the rulebook encourages adding dist...

The Tree, the Serpent, and the Cursed Envelope - Session 3

  This Thursday, we had the third session of HMTW, and it was the best one so far. Using some doors, the players improvised a couple of rafts to cross the lake and headed southeast through cold hallways covered in snow. Along the way, thanks to the Meatgrinder encounter table, they found small leaves from a blue velvet tree, a sign that they were close to their goal. The tree was located in a dungeon module where intrusive thoughts dominate the mind. Exploration and Encounters The first room led them to a marble balcony suspended over an infinite void, with a starry sky stretching beyond their sight. As they peered down, a voice in their heads invited them to jump into the abyss, but they resisted the temptation and stepped back. The second door led them to a restaurant kitchen filled with sharp objects. Since rations were scarce, they decided to explore, but soon felt the urge to test the knives on their own skin. Not everyone was lucky: several failed their wands checks and suff...

Session 2 - A deeper descent and mechanics analysis

  Session 2: Deeper into the Dream Dungeon Fifteen days after our first session, we gathered for the second, this time extending the playtime to four hours. As established, whenever the party enters a new room or a significant amount of time passes, we secretly draw a card from the Meatgrinder encounter table. During the last session, upon entering a new area, I drew card #21, which indicated that the event should provide a clue about their quest. This was perfect, as the players had been feeling like they were opening doors at random without clear direction. To fulfill this, I placed an ethereal gnome selling potions at the entrance of the corridor where they stood. These creatures, foreign to the dungeon, remain unaffected by the Worm’s magic due to their magical nature. They take advantage of this to live here, primarily engaging in the trade of dreams, potions, and gems. The players seized the opportunity to purchase some healing ointments. They also inquired about the gnome’s...

Preparing to Play His Majesty the Worm and a Summary of the First Session

   Since the game is focused on exploring a megadungeon, the first thing I needed was one. The first option was to adapt a pre-existing dungeon to the system, but in my experience, converting monsters and treasures, studying the lore, generating encounter tables, etc., is quite labor-intensive. So I decided to start from scratch. The Concept   The idea for my dungeon is that an entity known as the Dream Worm created this place beneath the city WhisperShadows ruled by a tyrant. Legend has it that the Worm dwells in the deepest parts of the dungeon, and anyone who finds it will have their wishes granted. The place is also filled with treasures and magical items created by this entity, which it uses to lure adventurers into its domain. The Worm feeds on people's dreams, and adventurers, being greedy and ambitious, are highly nourishing.   Certain factions operate in both the city and the dungeon, which are always important to have. They can open up storylines for playe...

Inaugurating the blog: My journey in role-playing and the arrival of His Majesty the Worm

    Hello everyone, to inaugurate this blog about RPGs and other interests, I want to share a bit about my personal experience. Born in Buenos Aires, Argentina, I started playing tabletop RPGs more than 15 years ago. My first experiences were with AD&D 2nd Edition and Paranoia, but they were short-lived. Later, I joined a virtual table for a zombie game in a system I can't recall, but it ended up going nowhere—though it left me wanting more.   With the release of D&D 5th Edition, my interest was reignited, so I took the initiative to start GMing for some friends with whom I played MTG. I began with standard adventures like the Giant storyline and Phandelver, but I didn't like how linear they were. So, I decided to create my own setting and adventures while painting miniatures and tons of terrain for each encounter. It was a great experience but exhausting, and it ultimately didn't fulfill my goals. Since I wanted to 3D print and paint final bosses, I ended up rail...