The Dungeon's Heart: City Building Tips
One of the challenges in dungeon-delving RPG campaigns is figuring out what to do with all the gold. Players often amass large sums of money without knowing how to spend it. The usual recommendations are upgrading equipment or managing a stronghold , but these are often vague suggestions without clear mechanics to support them. One aspect I appreciate about His Majesty the Worm , the game I'm currently running, is its structured approach to the economy. When adventurers return to the surface, the City Phase begins, requiring them to pay taxes on their expedition's earnings, choose their level of comfort for lodging, and perform a City Action . These special actions allow gold to be spent in interesting ways with clear mechanics: commissioning a rare artifact (with a cost based on the number of words in its description), going on a spree to gain experience, hiring training services, building a tavern, and more. These actions are standard, but the rulebook encourages adding dist...