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Showing posts from March, 2025

Building a Modular Megadungeon: Design, Challenges, and First Impressions

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 The dungeon in my campaign is created by a Dream Worm , so I thought it would be a great opportunity to experiment with a modular dungeon . The idea is that every time the players leave, the dungeon reconfigures itself based on their dreams and fears. Additionally, random events can trigger shifts in the module layout during exploration. Designing the Modules To simplify the process, I decided to make square modules . I then had to determine how many rooms each module should have and how many modules would make up each floor. Module and Room Count I settled on 12 modules per floor to ensure a good variety of layouts without making the combinations too predictable. Each module contains between 8 and 15 rooms . Initially, I considered 30 rooms per module , but that would result in 300 rooms per floor , making exploration too slow. I want my players to move through multiple levels, so I reduced the number. For reference, adventures like The Hole in the Oak and Against the Cult of...